Overview
The BA (Hons) (Psychology and Computing) is a three year degree without placement.
To be eligible for the award of the BA (Hons) (Psychology and Computing) degree, a student will be required to have achieved 180 credits by obtaining 60 credits in each of First, Second and Third Arts (Psychology and Computing). A student may not register for more than 60 credits in one year.
BA (Hons) (Psychology and Computing) (Work Experience) Pathway
The BA (Hons) (Psychology and Computing) (Work Experience) Pathway is a four year degree which enables students to undertake a 60 credit work placement for one academic year in Third Year. Placement is optional. Students register for this pathway at the beginning of Second Year.
First Year - Arts (Psychology and Computing)
In order to be admitted to the First University Examination in Psychology and Computing a student must have satisfactorily attended, subsequent to entry to the programme, modules amounting to 60 credits.
Second Year - Arts (Psychology and Computing)
No student may register for Second Arts (Psychology and Computing) until the First University Examination in Arts (Psychology and Computing) has been passed.
In order to be admitted to the Second University Examination in Psychology and Computing a student must have satisfactorily attended modules amounting to 60 credits.
Third Year - Arts (Psychology and Computing)
No student may register for Third Arts (Psychology and Computing) until the Second University Examination in Arts (Psychology and Computing) has been passed.
Students who wish to take the four year option with a work placement must register for the BA (Psychology and Computing) (Work Experience) Pathway at the beginning of Third Year.
In order to be admitted to the Third University Examination in Psychology and Computing a student must have satisfactorily attended modules amounting to 60 credits.
Programme Requirements
For information about modules, module choice, options and credit weightings, please go to Programme Requirements.
Programme Requirements
Module List
Code |
Title |
Credits |
| |
AP1022 | Social Psychology | 5 |
AP1035 | Introduction to Neuroscience, Perception and Attention | 5 |
AP1039 | Research Methods in Psychology | 10 |
AP1040 | Research Design and Statistical Analyses I | 5 |
AP1107 | User Experience (UX) Design | 5 |
CS1021 | Relational Databases I | 5 |
CS1023 | Introduction to Human-Centred Computing | 5 |
CS1205 | Programming Fundamentals I (New mod -- in workflow) | 5 |
CS1206 | Programming Fundamentals II (New mod -- in workflow) | 5 |
CS1207 | Programming for Problem Solving (New mod -- in workflow.) | 5 |
CS1111 | Systems Organisation | 5 |
| |
AP1036 | Learning and Behaviour | 5 |
AP2044 | Applied Cognition | 5 |
AP2045 | Psychology of Childhood and Adolescence | 5 |
AP2046 | Research Design and Statistical Analyses II | 5 |
AP2114 | Research Methods in Psychology II | 10 |
AP2116 | Social Computing | 5 |
CS2011 | Intermediate Programming and Problem Solving I | 5 |
CS2012 | Web Development | 5 |
CS2013 | Intermediate Programming and Problem Solving II | 5 |
CS2014 | Design for Human-Centred Computing | 5 |
CS2512 | Authoring | 5 |
| |
AP1033 | Individual Differences | 5 |
AP2049 | Applied Developmental Psychology: The Psychology of Aging | 5 |
AP3126 | Health Psychology: Models and Applications | 5 |
AP3134 | Psychology and Computing Team Project 1 | 20 |
CS3031 | Interaction Design | 5 |
CS3032 | Mobile Multimedia | 5 |
CS3033 | Data Mining | 5 |
CS3062 | Computing in Society | 5 |
CS3500 | Software Engineering | 5 |
Total Credits | 180 |
Examinations
Full details and regulations governing Examinations for each programme will be contained in the Marks and Standards Book and for each module in the Book of Modules.
Programme Learning Outcomes
Programme Learning Outcomes for BA (Hons) (Psychology and Computing) (NFQ Level 8, Major Award)
On successful completion of this programme, students should be able to:
- Apply psychological research and theory to the design, development, and evaluation of computing systems and services;
- Carry out research on interaction and experience with information and communication technologies;
- Design and write computer programmes;
- Analyse, design, implement, and evaluate systems and services taking account of human cognition, development and experience across the lifespan;
- Demonstrate skill in experience-centred UX design processes including user needs analysis, prototyping, project management, usability evaluation;
- Demonstrate team-working skills and abilities such as: collaboration, coordination, communication, negotiation, project management, development and use of personae and scenarios in design, etc.;
- Evaluate the social and psychological implications of living in a digitally-mediated world.