Overview
Exit Award only
Students passing modules to the value of 60 credits in Part I of the MA (Digital Arts and Humanities) programme may opt to exit the programme and be awarded a Postgraduate Diploma in Digital Arts and Humanities.
Programme Requirements
For information about modules, module choice, options and credit weightings, please go to Programme Requirements.
Programme Requirements
Module List
Code |
Title |
Credits |
| |
DH6003 | Digital Humanities Institute | 5 |
DH6013 | Getting Started with Graduate Research and Generic Skills | 5 |
DH6032 | Communities of Practice in Digital Scholarship | 10 |
DH6033 | Conceptual Introduction to Digital Arts and Humanities | 10 |
DH6034 | Humanities and New Technologies: Tools and Methodologies | 10 |
| 20 |
| Graphics for Interactive Media | |
| Audio and Sound Engineering | |
| Digital Video Capture and Packaging | |
| Audio Processing | |
| Teaching and Learning in Digital Humanities | |
| Models, Simulations and Games | |
| Contemporary Practices in Publishing and Editing | |
| Digital Skills for Research Postgraduates in the Humanities and Social Science | |
| History and Theory of Digital Arts | |
| Principles of Game Design | |
| Sound Studies and Musicology | |
Total Credits | 60 |
Examinations
Full details and regulations governing Examinations for each programme will be contained in the Marks and Standards Book and for each module in the Book of Modules.
Programme Learning Outcomes
Programme Learning Outcomes for Postgraduate Diploma in Digital Arts and Humanities (NFQ Level 9, Major Award)
On successful completion of this programme, students should be able to:
1
1-1
Demonstrate an awareness of the development and the major issues and debates in Digital Arts and Humanities;
1-2
2
Outline some of the major positions, issues and problems in the study of the Digital Arts and Humanities;
1-3
3
Demonstrate ability to use digital tools commonly in use in the Digital Arts and Humanities to capture and analyse source materials;
1-4
4
Evaluate a broad range of primary and secondary sources related to contemporary Digital Arts and Humanities practice in the widest context;
1-5
5
Participate in collaborative scholarly communities using digital tools.